VFX – Matrix Code Rain

Here is a little preview of an effect created to give the feeling of matrix trainning code, is a single shader For the random changing text, I’ve created a texture with random text, organized on a grid with perfect distnaces between each other Then, by adding a constant offset on Y, and moving a little […]
VFX-Dev: Tech-Dissolve

More than a effect this is a system that adapts on real time to the content, this is specially important because this one can adapt itself to UI too and not only to meshes.
VFX-Dev: Mirror VR

This is a mirror done for VR, is specially complex because on VR each of our eyes has a different perspective, so it needs to se something different in the mirror, I had to use a complex system of cameras to calculate the correct implementation of this effect, so the magic of this is more […]
Dev: Teleportation-Dash VR

This is a system to allows you to dash to your destiny instead of the boring typical teleportation that you find in all the games
Dev: Non-VR Movement system

I’ve created the animations (I’ve recorded myself and created each one of them), also the animators and all the code needed to make it behave like this, is done to work on a VR enviroment for people without VR headset, that’s why you can change between a First person view and a third person easily
VFX: Splash Logo Animation

Is the intro animation (the splash screen), it use custom shadders, vfx Graph, Timeline, DoTween and so much love.
VFX-DEV: Force Zones VR

This are some force zones that drags the player inside and moves them over the air direction, this are super cool because you can create your own system just using some of them together, making possible many different immersive experiences
VFX-DEV: Avatar Pedestal Preview

I’ve created this pedestal to be able to preview the avatars and spawn them calculating on real time the colliders and some other things
VFX-DEV: Portals

This is a portals system that interconnects all the metaverse, I created it creating a complex system of cameras that renders a texture on different positions, and teleports the player according to certain conditions (mixing with it custom shaders and some other VFX thicks :3 ) This is the first version of the portals that […]
VFX: World Spheres

I’ve created this world spheres mixing shaders, vfx graph, and some custom code, they have different behaviors if you are close or far away from them, and also if you are inside