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-rw-r--r--  xr  2024

Non-VR movement system

First and third person movement for people without a headset, with animations I recorded myself.

unityanimationmocapcharacter controller
Non-VR movement system preview

A movement system for people joining a VR world without a headset, with first and third person views.

Problem

Not everyone in a VR world has a headset. Desktop users needed to move and look natural next to VR users.

Approach

I recorded myself to create each animation, then built the animators and all the code for the controller. Players can switch easily between first person and third person.

VR constraints

Desktop and VR players share the same world, so desktop avatars have to move in a way that looks natural to VR users around them.

// migrated from the old wordpress portfolio