cat ~/projects/non-vr-movement.unity
Non-VR movement system
First and third person movement for people without a headset, with animations I recorded myself.
unityanimationmocapcharacter controller

A movement system for people joining a VR world without a headset, with first and third person views.
Problem
Not everyone in a VR world has a headset. Desktop users needed to move and look natural next to VR users.
Approach
I recorded myself to create each animation, then built the animators and all the code for the controller. Players can switch easily between first person and third person.
VR constraints
Desktop and VR players share the same world, so desktop avatars have to move in a way that looks natural to VR users around them.
// migrated from the old wordpress portfolio

