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-rw-r--r--  vfx / shaders  2024

Tech dissolve

A dissolve system that adapts in real time to meshes and UI alike.

shadersuireal-time
Tech dissolve preview

More than a single effect, this is a dissolve system that adapts in real time to whatever it is applied to.

Problem

The dissolve had to work not only on 3D meshes but also on UI, so the same visual language could be used for objects and interface elements alike.

Approach

The system adapts to the content at runtime, so the same dissolve can be driven on meshes and on UI without building a separate version for each case.

VR constraints

UI in VR lives in world space, so the dissolve has to read well on panels in 3D, not just on a flat screen.

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